Fri, Nov 22, 2:58 AM CST

"Trouble in the city" ~~Revised~~

Bryce Realism posted on Mar 04, 2003
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


Ok, Thanks to all the member input. ome things I changed and others I either couldn't figure out how to do it or wanted to leaveit alone. " The changes "::::::::::::::::::::::::::::::::::::::::::::::::::: I added a radial light to the inside of the fire so it could send an orange reflection on the buildings around it ( to give the appearance of real fire light ) I modified the skins for the building to look like a couple of dim lights were on. I changed the textures on some of the buildings and the top of some buildings. And last but not least I changed the chopper blades to give it a spinning look. ---------------------------------------------------any other suggestions or tips. remember no comment is too harsh. thank you!

Comments (6)


SeaCrystal

3:59PM | Tue, 04 March 2003

EXCELLENT!! You have done tremendously well to improve this image. Impressive. I love the lights and the chopper and that fire looks awesome. Excellent work! :)

)

pakled

7:44PM | Tue, 04 March 2003

lookin' good. You have different-textured roofs, which is good (lotsa folks don't remember that..;). Next thing might be to tackle scaling..your small buildings are up close, and the larger ones are further back. For realism, you might reverse that..shouldn't be hard. (You could set fire to just about any of them..;)
last thing, and I'll stop..where there's fire...there's smoke. What I've been experimenting with is taking a cylinder, cone, etc., and texturing it with a volumetric, or cloudlike texture. Not filling the whole thing (i.e. using thick mats, gets obvious), but something a bit wispier..and probably dark, in this case. you're off to a great start, have fun, and don't be afraid to experiment..look forward to more.

)

Doublecrash

4:14AM | Wed, 05 March 2003

You did a great work! The light in the fire makes it all more realistic, now, and the textures on the buildings are just right. As for the smoke, pakled's right. Overall, an awesome improvement in such a short time, really a great job!

virtualrebel

11:10AM | Wed, 05 March 2003

Hey, Thanks for leaving comments. I will be scanning through all of your galleries today, so expect to get a few ratings and comments. Thanks again.

GuitarJedi

12:52PM | Wed, 05 March 2003

Just one thing... the ground texture is a bit scetchy try playing with that

virtualrebel

3:23PM | Wed, 05 March 2003

Iwas actually trying to figure out how to mkeroads and a little park or something but I just don't know. Thanks


0 177 0

00
Days
:
21
Hrs
:
01
Mins
:
45
Secs
Premier Release Product
Cozy Christmas Knits G8F
3D Figure Assets
Top-Selling Vendor Sale Item
$12.00 USD 40% Off
$7.20 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.