Zombie Asylum by bonestructure
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Description
Just a render for something I'm working on. Oddly enough, the stupid sign is the largest poly model in the whole thing. But feel free to critique. It needs something, but I'm not sure what.
Comments (6)
Hunter7338
Hey very nice work, I think that you can use some volume light to give some atomosphere to it, and try to use less saturated textures ( I mean, less color will add some reality)
Trozgoof
Inspired by Lovecraft? :) Nice scene till now. Just the atmossphere needs some work indeed. I qould make it darker and add volume light. The green on the walls should be more oliv-green to make it more realistic.
Calanthe
Creepy enough, but I agree whit the above. Plus, some bat (or another creature) shadow and a more reddish tinge to the moon would make the scene perfect
Calseeor
I think this is very well done. The sign looks fantastic. Darker lighting and having shadows from the moon's light, would help, but even without, I think this is a killer job. Well done.
graphicnovel
I would agree with all those above and I would also sugest to move the shadow from the tree, since it's going towards the light (moon)instead of coming towards the viewer.... but it's a good job so far....
stonemason
I would have the building on an angle so as to see a shadowed side for more depth,is that a displacement on the sign?looks like it would make a good game model,especially the building,looks real low poly,well done!