ground cover by sknox
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Description
A Work in Progress...
this is an attempt to render a realistic
looking, natural ground cover, with
tileable models.
The low polygon count is very evident in
this extreme close up view, but the
alternitive is too intense.
The plantlets were made with lightwave
and rino, the rusty oil can in rino,
textures in photoshop, rendered in poser.
Comments (1)
servo
I agree it doesn't hold up in closeup, but here's an idea: You could do the same set with a narrow depth of field on the mid-ground, where the plants work, and both the foreground and distant background are softly out of focus. This way, your models could still be useful.