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RGB sugar bowls

3D Studio Max Realism posted on Mar 14, 2003
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Description


The objective of this model is the representation of a glass object. I could have used a bottle or a cup but I fancied the sugar bowl I had on my table. Its shape appealed to me and I decided to model it

Comments (3)


GCMozart

8:55PM | Fri, 14 March 2003

Great use of refraction. The thing that stands out to me are the tops. They look too "clean" compared to the glass surface. I would add a small amount of bevel to the spout. Pretty much every edge is bevelled in real life to some small extent. This will round out those edges a little bit and let those light reflections smooth out those tops. Anyways, nice work :)

zao3d

9:02PM | Fri, 14 March 2003

Hi GCMozart, thanx for your advices. Im working now to improve the image. Greetings!!

YL

2:29AM | Sat, 15 March 2003

great model textures and render !


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