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night rider

3D Studio Max Modeling posted on Mar 23, 2003
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Description


I've just worked with 3dsmax for a week or so. so I'm pretty much a newbie at this so go easy on me ;) (I tried R3 a few years ago tho but I just experimented) this is my second semi-serious project. I used the blueprints of a TT as reference. when I figure out how to do it I'm gonna make it a racing-model. need to get a hang of texturing and more advanced modeling first. the car is made with patch grids btw. This (alpha)render was more of a study in light and raytrace. I hope to complete the car in a near future. please comment and give me tips! -thanks for watching!-

Comments (1)


DeathGoth

7:12PM | Sun, 23 March 2003

tip 1 aquire brazil... default renderer in 3ds max sucks.... tip 2 more lights... tip 3 rims are to shinny.... but other than that.. its cool.... to show the diffrence on brazil and 3ds renderer look at the truck i got in my gallery... that is a good example.... other than that for u working in 3ds max for a few weeks u are well on ur way to becoming a good modeler... considering i suck at modeling... and i been doing this since aug..... anyway keep up the good wirk...... and texturing dont ask me i am learning them myself.....


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