Sat, Sep 14, 10:06 AM CDT

First Low Poly Game Character

3D Studio Max (none) posted on Feb 16, 2001
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Description


Made in max and am gonna convert it to be used in Unreal Tourney, the poly count is 934. Still needs to be textured and animated then converted though:( But let me know what you think, also does anyone have any good tutorials on how to flatten out the mesh in max so that i can texture it in my paint proggy?

Comments (2)


pureflesh

5:24AM | Fri, 16 February 2001

This is nice.Wish it had textures.I love low poly models.Their easy to make and easy to animate!!! I dont know what you mean by flatening the image.But I think your supposed to take screenshot ot your mesh and take the screen shots in the paint proggy and paint over it.Rhats what I usually do.I really love this.

phillycheese81

10:28PM | Fri, 16 February 2001

hmm.. nice ... maybe you should get rid of some of the poly on the breast, you dont need them to shoe what they are and how big they are. also (i cant really tell) but it looks like there are way to many poly in the crotch. as for tut. to do that, i dont know any. only some programs that do that. if you dont want to spend money then here is somthing to help you. - make a square map of a grid that is checkered, only put in the box's letters or numbers so that you can apply the map to the object, render it (a rotating camera works best for this instead of single frame) then see where the box's and numbers/letters show up and create off of that. the problem with your model is you polys are not generaly the same size so you will have a tough time making a map work well. it will want to strech and squash... gl. msg me if you need help. i can even send you a good checkered/number/letter map to use.


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