Sun, Oct 6, 4:32 AM CDT

Hossegor (1)

3D Studio Max Sea/Undersea posted on Mar 27, 2003
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Description


(WIP), still have to figure out on making the foam and board trail without using particle systems which is too processor intensive,if any idea please leave a note ! Thanks for viewing.

Comments (6)


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ShadowWind

7:23PM | Thu, 27 March 2003

That is one narly wave, great work so far...

jyriviuhko

11:55PM | Thu, 27 March 2003

cowabonga!! Surf's up!

ivo-k

12:51AM | Fri, 28 March 2003

North swell.The Big Wednesday.Lovely pic.

Gaspo

6:28AM | Fri, 28 March 2003

Very impressive, strong scene. Somebody can say, he lacks foam on the water, but I think the ocean seems more darkly like this. I want to say I like your works very much, but usually I dont write comments, because I cant speak English well and it takes quite a long time to scribble something meaningful and Im not sure If Ive used correct words.

Darksteps

3:49PM | Fri, 28 March 2003

have you tried using a blend with you water as the base material, the foam on the second material, then apply a UVW map to the water and if you have Texporter, texport it using "W(mapping depth)" which will basically generate a topo map for your peaks and valleys, then in photoshop(or whatever you use), create a layer over the peaks and trace them and get rid of the rest... this will be the mask telling MAX where to allow your foam material to show... since this is a still(I'm guessing you're not taking it to animation), you don't need to do more than one mask... and you can use particles just for splashes and such... ;)

Calanthe

2:28AM | Wed, 30 April 2003

Great water,great pose, wonderful image!


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