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Street Of Esprit

Vue Architecture posted on Apr 27, 2003
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Description


wanted to get away from landscapes for a bit so i tried architecture, houses modelled by me. this scene was influenced by the works of thomaskrahn and pmermino. postwork in photoshop comments are welcome, thanks for viewing. ~kea~

Comments (16)


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Akinom

10:07AM | Sun, 27 April 2003

Hey, quite different to your normal work ;o) but great! Congrats on your modelling. The houses look great. IMHO the one in the background is a bit blur and also the signs, but this is only my two cents opinion.

raffyraffy

10:56AM | Sun, 27 April 2003

Maybe the textures should be reduced. However great work of modeling. Bravo!

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thomaskrahn

1:28PM | Sun, 27 April 2003

This is AWESOME! I would also rescale the large rock-texture near the ground on the house the left and perhaps reduce the bumpmap on the white walls too :) Oh.. and I see you've found some of my favorutie textures! :)Did you buy the package? I'm thinking of it, but 100$ is a lot of money :)

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Benettor

4:12PM | Sun, 27 April 2003

excellent models ... like the blur stuff... nice textures :) keep it

zxcvb

4:17PM | Sun, 27 April 2003

Excellent modelling and textures:-)

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Djeser

11:52PM | Sun, 27 April 2003

Good job! I think the textures need some more work, but the setting overall looks very realistic.

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Panic912

3:24AM | Mon, 28 April 2003

This is awesome! Excellent modelling!

Mikeangelo

3:30AM | Mon, 28 April 2003

Nice work with the buildings, I agree on the textures they seem a bit heavy, but great scene anyway. Dave

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wabe

5:18AM | Mon, 28 April 2003

not bad!

Margit1

9:07AM | Mon, 28 April 2003

Excellent modelling! Beautiful scene!

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McDetti

3:35AM | Tue, 29 April 2003

Modelling is very good !

Flycatcher

7:22PM | Tue, 29 April 2003

Great modelling and composition. However, I too think the textures are a bit heavy, and the depth of field blurring is definitely overdone, particularly as it affects some of the features (e.g. the green signs) at the same depth as the ultra-sharply textured foreground building.

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lemonjim

9:17AM | Thu, 01 May 2003

awesome, bold and brave of you to step out of your beloved forests into the world of humans! the model looks ready, just more texture and light playing perhaps. i was thinking a small light would give detail to some of the deep shadows on the front building. and for you keeba, maybe a tree, a weed, some moss? still excellent, a keeper, keeber!

linkinpark

5:13AM | Sun, 11 May 2003

REally beautiful image,excellent textures!!Maybe the DOF is overdone IMO!

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danob

5:33AM | Tue, 20 May 2003

Great stuff here you are on the right lines but it needs more depth for the amount of blur the further away the more you need... This works on landscapes as well. The variations of style is the best way to develop your skills my friend! Keep em coming...

alvinylaya

7:28PM | Tue, 20 May 2003

Awesome modelling, the textures are beautiful!


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