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table

3D Studio Max Modeling posted on Apr 27, 2003
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Description


still trying to get the lights and shadows right

Comments (4)


stardark_moon

6:20PM | Sun, 27 April 2003

there's no shadows on the table itself...? you're working with lathe, aight? I tink it'll turn out just fine once you get the lights as you want them, try using uvw-mapping, if you haven't already...

)

D-MENTED

6:31PM | Sun, 27 April 2003

thx stardark for the info and no i have not tried uvw-mapping thxs

)

liquidminduk

11:26PM | Sun, 27 April 2003

heres an idea, put a target spot at a 45 degree angle pointing down on the image from the right, use shadow map on it, go to rendering toolbar, environment rollout, click add and pick volume light, now click pick light and click on the target spot, change the density to around 2-3 play about a bit. now put an omni light to the left of the image, in modify panel change the colour to a dark blue and set the multiplyer to about .3 - .4. again use shadow map. hit render and see what it looks like, play about with the stettings to get it looking right, hope it helps, also you could put a omni light directlu on the wik, go to atmosphere n effects in the modify panel, click add, pick lens effects, ok, then highlight lens effects in the little box and click setup, now highlight glow and click ">", this gives a candel like effect, play about with the size of the glow, adios amigo, liquid ;0)

)

D-MENTED

7:07AM | Mon, 28 April 2003

once again thx liquid dont know how i would manage with out ur comments u have given me some good things thx alot 4 ur help ;)


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