Mon, Nov 18, 9:45 PM CST

Final Face

3D Studio Max People posted on May 03, 2003
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Description


Well, here he is, my old man. Used a particle-based hair system plugin to make the brows and mustache, didn't turn out -TOO- bad... I kinda did it the hard way, and modelled the whole darn head from a single polygon, extruding edges into new polygons and moving vertices, then applying meshsmooth, rather than using NURBS or Box Modelling. I kinda saw it as a challenge, after all. Anyway, I also hand painted the texture in Photoshop, so any flaws in that are mine alone to bear.

Comments (23)


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Bobbie25

7:37PM | Sat, 03 May 2003

ok he took 4ever to load but well done love the eyes and wow he dos have a very nice face

)

Hyria

7:48PM | Sat, 03 May 2003

wow nice modelling job :) great eyes and hair

)

Poppi

8:20PM | Sat, 03 May 2003

awesome modelling. especially, when i consider you did not start with a box.

kusanagi73

8:48PM | Sat, 03 May 2003

Wow. It is really good. There is one thing that I wonder about. The texture on the nose seems stretched. I see this on poser people when artists exaggerate parts of the form. Is there a way one could avoid this? M.

jeweldragon

8:52PM | Sat, 03 May 2003

looks good val :) excellent work

Gazghull

10:36PM | Sat, 03 May 2003

great job:)

)

liquidminduk

11:31PM | Sat, 03 May 2003

thats pretty darn good that is

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umblefugly

9:38AM | Sun, 04 May 2003

Damn man! Great work!

)

Dragonsbld

9:51AM | Sun, 04 May 2003

scary.. looks like my grandfather.. Nice job

)

Xlars

10:16AM | Sun, 04 May 2003

Looks super :-) Btw. In my terminology (and from what I have learned) this technique is also called boxmodeling (taking a polygon shift cloing edges), as also taking a box extruding polygons is called boxmodeling .. as opposed to spline and patch modeling where you build a model up as a spline cage instead. Just wanted to clarify because that had been confusing to me recently :-)

)

Valandar

10:22AM | Sun, 04 May 2003

Ah, but Box Modelling is starting with a closed 3D box (cube), and moving vertices and subdividing as needed.

)

specs2

10:23AM | Sun, 04 May 2003

The mustache and the eye brows look nice. Great modelling. he really looks like an old man.

)

Moebius87

10:31AM | Sun, 04 May 2003

Bravo!!! I am completely awed by this effort. I wouldn't even know how to start doing this. Well done, sir.

miyu

10:35AM | Sun, 04 May 2003

Looking good val! I cant even imagine how much work went into this! GREAT job!

)

lahavana

10:45AM | Sun, 04 May 2003

Excellent! Wow! Compliments!

kennyliu

11:06AM | Sun, 04 May 2003

Very nice!!

Bemused

9:41AM | Mon, 05 May 2003

Great work very nice indeed

dark_thoughts

9:05AM | Tue, 06 May 2003

kewlllllllllllllllll

)

kukri

9:25AM | Tue, 06 May 2003

Now that's a character with character!

EvolutionXtinct

11:47PM | Sat, 10 May 2003

haha Val he looks cool!!! nice work:)

illicit

9:44AM | Mon, 12 May 2003

Very cool, the only thing i would change is that I would add more spots on his skin, thats really clear for an old guy...

toonscribe

10:04PM | Wed, 14 May 2003

I love the face, but the forehead is off. The buldges are too far apart, and could be varied more.

)

butterfly_fish

11:17PM | Thu, 18 August 2005

Showoff! :P hugs Valandar Nicely done. ;)


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