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theater-stben

Imagine 3D Architecture posted on May 06, 2003
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Description


one of the biggest problems in doing a multi-seat theater or auditorium is keeping the seats from looking like one solid wash of color.... and keeping it so your eye can individually make them out... so I cheat and make a bitmap that forces color variation on the seats the way I want it... bright in the middle and dark on the edges.... that makes such a big difference in your ability to look into the image and see the seats instead of just one big blob of the same color... it is subtle, but it works pretty well. Incidently, I used the grid texture with the grid visible and the rest of it transparent to make all the metal work up in the ceiling.... so there is really only a few polygons up there but it looks like there are a ton.

Comments (8)


revspencer

10:50AM | Tue, 06 May 2003

Much skill, planning and patience required to do a piece like this. Very impressive! Thanks, too, for the helpful insights in your supporting text.

Zzerpent

5:31PM | Tue, 06 May 2003

Very nice!! how about a lighting tutorial?

dickbill

8:34PM | Wed, 07 May 2003

the light is great but overall, it's great too.

carterhog

10:46PM | Wed, 07 May 2003

I put these can lights around and they have a little illumination... and they cast shadows... and then I put these subtle lights above and below and positioned triangularly outside the room.... these are to give all surfaces "some" light..... and finally I add the lights that make it pop... some shadow casting, and some not.... some colored and some not.... like I put blue lights near the curtain to simulate the light that bounces off of them and makes things around them blue.... same for the seats.... and I put yellowish lights to warm up the bright area where the stage is (which is wood).... these last lights I put in are the ones that bring the contrast up in the scene.... if I have to, I go back and globally adjust the can lights (I either have them saved as one light that is loaded multiple times in the stage, or else they are one group object that I can easily load in the detail editor and change them all)

georgeal

7:14AM | Thu, 08 May 2003

very nice pic and intersting coments

)

bobbystahr

10:19AM | Fri, 16 May 2003

wow..that's an impressive ammount of set up and follow thru...how big a cpu and how long to render,if i might ask?

carterhog

7:34PM | Fri, 16 May 2003

I remember it rendered raytrace on a P4 2.4ghz machine with 1gb ram at 720x480 in about 20 minutes a frame with antialiasing set to 3 "better" and 21 rays... I had a little depth of field action going too... the higher resolution on this file I posted was probably 4 hours I'm guessing, but I didn't take note of it at the time

ivo-k

8:24AM | Thu, 22 May 2003

Great job.You did nice work with the seats.Too bad , that very few people visit this gallery.


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