Sat, Nov 16, 9:09 AM CST

Meeting "Bubba"

Bryce Science Fiction posted on May 17, 2003
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Description


Gentlemen, you're probably wondering why you've had all those background checks and went through all that burecratic criteria... *chuckle* Now you're probably wondering why we're flying out in the middle of the New Mexico desert early this morning... Well, I'd like to present you with the privalege of meeting what we like to call "Bubba".

Comments (6)


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Kate

5:45AM | Sat, 17 May 2003

cool...I love the commentary and its a great desert

)

sackrat

1:58PM | Sat, 17 May 2003

Nice,.......what about some motion blur on the choppers and rotor blades ? And wouldn't choppers that close to the ground be blowing up a tiny bit of dust ? Great idea.

)

Incarnadine

12:09PM | Mon, 19 May 2003

Sackrat, yup. I would aslo suggest soft soft shadows and a material change on the windows of the 206's. As a technical aside I would also suggest adding a horizontal stab on the helos, from memory i believe all our products had one (should be about halfway down the tail boom and just a bit wider than the cabin. Otherwise cool idea!

)

pauljs75

3:11PM | Mon, 19 May 2003

The helos were a freebie from 3D Cafe (If my memory's correct.) Just needed something "quick n' dirty". Was playing a little bit with some grid developed shapes in Wings3D and thought "that would make a cool UFO." Then threw together a few renders for the cloaking effect. I suppose I could have done more in post. As far as rendering goes, I've got Bryce 4. So it has a few less rendering settings than 5. I guess I could have cludged together a workaround (using extra lights), but I was having fun and wasn't planning on doing a really long render.

bsteph2069

2:33AM | Sun, 25 May 2003

I think with some blur the choppers look more like shadows it's the lack of light from the top. But I think the desert look fine. Bubba looks fine too. perhaps more lights to show that bubba is active.

jungle_donkey

9:16PM | Fri, 04 July 2003

pretty cool like the storyline as well


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