Thu, Nov 21, 2:10 PM CST

Heavy Cargo Wessel

Bryce Science Fiction posted on Jun 03, 2003
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Description


A cargo ship designed for the web based game Trinity that never made it off the ground.

Comments (8)


JeremyGleaves

4:11PM | Tue, 03 June 2003

The composition is good. I'd change the materials so it doesn't have those circles in the bump map, those just scream "Bryce!" I'd also add more detail in the model, and some running lights.

TwoPynts

11:26AM | Fri, 19 May 2023

Thanks Jeremy!

Mrdodobird

5:37PM | Tue, 03 June 2003

Great job! Love it! What protgram did you make it in?

)

TwoPynts

9:00PM | Tue, 03 June 2003

Thanks for the tip Jeremy. I'm not sure how to get rid of the circles...tips would be appreciated. And it was made in Bryce Mrdo. 8^)

)

RG19

10:06PM | Tue, 03 June 2003

Excellent ship, Chekov would be proud to be the Captain of such a "wessel" :)

)

Doublecrash

5:12AM | Wed, 04 June 2003

Impressive! As for the circles, they could be artifacts due to the low ray-per-pixel AA. Try to increase to Superfine 16rpp and see what happens. Great model!

)

orbital

2:56AM | Thu, 05 June 2003

Cool work, I think a little more detail on the ship, especially the front end, and this would be excellent!

)

amapitodd

5:16PM | Thu, 05 June 2003

Nice lighting. Definitely add more details. It looks like you're making the texture do all the work. There's something to be said for good modeling. Textures are important, but, don't expect them to cover up simplistic modeling.

)

Beemer

6:47PM | Mon, 07 February 2005

Beemer Me Up Scotty


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