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Lancome

Cinema 4D Fashion posted on Jun 13, 2003
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Description


This is an illustration I did some time ago, but that I decided to revisit. I added the floors and used an HDRI sky map for rendering.

Comments (2)


darksecret1

7:35PM | Fri, 13 June 2003

wow beautifully done. i would like to know how did u do the water? (by the way the flowers looks so real. mind commenting on how that was done too?) :)

Primitiv

9:29AM | Sat, 14 June 2003

Thanks. For the ater, it is pretty simple really. I used the water shader in the bump channel of my texture with U freq =2 and V freq= .5, T freq=2 and wind=2. The bump mapping is at -9. then I used another water shader in the displacement map. U=1, V-.5, T-1 and wind=1. It is applied at 2 m and 100%. The rest is a choice of a very dark color channel, a somewhat tranparent channel with greenish color, reflective and additive put on and a reflective channel. Specular is high and yellowish. The flowers were modified from a collection that I have with lots of work in textures and some post-work in PS.


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