Lancome by Primitiv
Open full image in new tab Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.
Description
This is an illustration I did some time ago, but that I decided to revisit. I added the floors and used an HDRI sky map for rendering.
Comments (2)
darksecret1
wow beautifully done. i would like to know how did u do the water? (by the way the flowers looks so real. mind commenting on how that was done too?) :)
Primitiv
Thanks. For the ater, it is pretty simple really. I used the water shader in the bump channel of my texture with U freq =2 and V freq= .5, T freq=2 and wind=2. The bump mapping is at -9. then I used another water shader in the displacement map. U=1, V-.5, T-1 and wind=1. It is applied at 2 m and 100%. The rest is a choice of a very dark color channel, a somewhat tranparent channel with greenish color, reflective and additive put on and a reflective channel. Specular is high and yellowish. The flowers were modified from a collection that I have with lots of work in textures and some post-work in PS.