This is me thinking of something to do in 3d..... or something.... Also when i am not doing 3d chances are i am doing something like this.... http://www.renderosity.com/viewed2.ez?galleryid=3193&Start=1&Sectionid=1&Form.Search=deathgoth&Form.Criteria=ALL check it out...BIOI am getting into 3d art... so far i ahve done what you see here...... I work in 3ds, Lightwave, and soon to be Maya, Cinema 4, Soft Image, and maybe Bryce.... that is stated on 9-28-02 putting this in case i dont update for a long time.... Anyway I do help people out of knowledge i know..... but its not alot... so if u ask something basic i can help you with.... Other than that I donno....
DeathGoth... This name was given to me by 2 people about 11 yrs ago while sitting in a chat room at 3am e.s.t. on AOL... got bored and thought up a name...... so i stuck with it my whole online life....
Revised this date 5-1-03 I have worked alot in 3ds max... did a little in lightwave.. I am getting lots of help from a freind I have made off of renderosity.... His name is seraph135... You can check out his work down at the bottom in my artist favs... he really does a great job on alot of his works....
Update: 8/11/03 I have a site going now... that is going to try and be alot of help for people.... cause I have a forum there... I am tring to get exsperianced people in the forums to help others out... so either you wanna look at the site or become a moderator..
Update: 10/05/2010
I dont do any 3d art anymore, I have been doing photography I am thinking of adding something to this site but i am not sure.. I will think about it and might add some things.. Anyway.. To everyone who enjoyed my work, thanks for the comments and thanks for the praise you gave me working on my art.. It helped me alot.
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Comments (9)
pauljs75
A tad more specular/reflective on the pics, and maybe a nicer view of the outdoors. Room's looking cool already.
DatJongetje
Just editing, and replies seem to dissapear!! ARGH!! You're getting closer and closer, still not fully there though. Things to take sharp notice of: - Walls The texture looks sharp and edgy to me - The scattering of the light does not feel truly realistic. Go to www.neilblevins.com and check out his CG tutorials on skylights and global illumination. The main problem for me is this: The light from the outside has the same properties, scale and scattering as the lights from the inside (lightbulbs/tl's). While in reality these 2 have much differing properties. (Single- and Multi-scattering properties). Light from outside scatters in all and every direction, light from the outside is usually blue-ish/white-ish, whilst light from lightbulbs and small TL's are usually more yellow (sometimes even greenish, see the Matrix TL's). Try to incorporate this into your scene, by making a greater difference in the light that comes from the outside and the light that comes from the inside of the room. - The ceiling The last crit I have is for the ceiling. It's opening, right now it looks like 2 yellow boxes placed in an opening in the ceiling. Try to add more detail to it because it looks like it didn't receive the attention that the rest of the room did. ;) (how about making it a sliding roofwindow? :) :) Sorry for the longwinded crit but you seemed to ask for honest crits. Good luck in your quest for realism!!! PS: Sorry i forgot, the ceiling gives you a perfect opportunity to show off some shadowplay into the room! Rule number 2: When it doubt uses shadows to give the scene reality. (If you're guessing, rule number 1 is when it doubt add skeletal robot). :D :D :D
DeathGoth
haha Dat ur insane
Moebius87
I think you're doing a pretty good job on the lighting here. It might be an accurate simulation of real light, but it really depends on what you are hoping to achieve here. General task lighting isn't really dramatic, but it does show off your modeling skills very well. Keep it up!
LQNova
My only change would be a different view out the window. To have such a plain background behind photorealism is jarring to me (but that's just my opinion)
clemens-k
Hi ;)
Infra5
Well I like this the only thing that jumps out at me is the photos on the wall don't seem quite right yet but I love the rest of this big time you two did very good on this by far better then I could ever do :)
kennyliu
Agree, the lighting is pretty good, and the wallpaper is great:)
ariaans
This already is an improvement! I agree with the ceiling that needs work... I would personally rotate the pictures on the wall a bit, as they are hanging on a nail. Very nice reflections in the third window! I saw you (mesh)smoothed the table, but I think it didn't turn out 100% as far as I can see. Perhaps because of the method of modeling... Nice wall-texture! Most important thing I kept for the last: Look at the horizon! When you look into a scene, all horizontal line will lead to the horizon, except the horizontal lines which you look at with a 90 degrees angle (you're standing right in front of... sorry, not easy to explain in English). When you look at the right three windows you can see the height of the horizon. But look at the horizon in the left window! It's much too low! It has to be on the same height as in the right three windows!