BIODespite varied artistic interests while growing up, I headed straight into the engineering and mathematics courses at university. It was my interest of the time, and I had and still have a passion for higher maths that amazes people. Calculus, trig, differential equations, mathlab... they all led me down a path directly to vector graphics and modelling. Since you can't very well have a model without having a texture map, I just had to learn to do those as well. Drawing upon old art classes in school, an extensive background in photography and digital photography, private tutors, dedication, and an ingrained desire to learn, I eventually learned to texture models better than I could make them.
While spending the majority of my time learning, drawing, and learning, I turned to web design and development to bring myself the income needed to support my learning habit. I have an extensive portfolio of website work, and still enjoy that work. I do quite a bit of it. Also as a side effect of the techniques I was learning, I had to develop a hefty background in traditional fine art. Drawing, texturing, coloring and designing on a tablet is much the same as on paper, and its easier to carry a pad and bag of supplies than a computer, Wacom and miscellany cords. I spent quite a bit of time working with oil paint, airbrushes, graphite, pen and ink, and photography.
All this time, effort and work eventually culminated into shoving me to the point at which I find myself today. It has been quite a journey, and I can honestly say I came close to loosing hope a few times. I made it, though, and I'm proud of myself for doing it. I have developed quite a repertoire of skills, a massive portfolio, and I've begun carving myself a niche with my 3D and photography work. I have developed and sold texture packs, tutorials, images, animations, logos, websites, and photographs. I have my own studio and office currently set up in Columbus, Georgia, and I've been on display more than once. I look forward to what will happen next.
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Comments (1)
gallimel
the water, especially the one coming nearer to the viewer has a great realism :)