Swift, silent and deadly by VOID
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Description
I wanted to make a quick render of some new bodyarmor I am working on. Because of some really exagerated render setting, rendering was everything but quick. Instead I had to wait 7 hours till it was done.
Composition and scene are heavily inspired by the Tom Clancy games Rainbow Six, Rogue Spear and Raven Shield.
I hope you like it :D
Comments (23)
Dragontales
Love the armor. Great render even if it took a while. :)
ShellShock
Rockin pic! Looks like a Counterstrike Ad! Kick ass!
idiot_sphinx
I have to say you are improving alot from earlier work ,,I think it is wonderful! :)
Flak
Nice body armour by the way.
Phesix
I like this, and the way you made the light come through the window is cool! I love the poses U put them in, excellent work!!
Dash
Excellent armour you have created and the scene looks well setup, nice lighting too. :)
Lifebane
Very good! I am not that much of a shooter gamer, but this picture is awesome! It looks almost like a professional ad!
judderman
Wow - excellent work! I love that balaclava - will it be included in the pack? Glad to see you're still doing this - I thought you were just doing spacecopters and stuff! The poses are excellent, the hand pose on the mp5 is especially good, looking foward to more =)
geoegress
nice bud :)
stonemason
nice suit Void,and a cool scene setup too
XdeFett
THat looks cool, I'm expecting a grenade to be thrown in through the window... !!!
VOID
Thanks for all the feedback! Of course a facemask/balaclava will be part of it, judd.
keeba17
excellent. it really does remind me of those games :)
kennyliu
Cool work! I think the lighting is a bit dim.
Moebius87
My favorite artist list may be full to exploding, but there's always room for good stuff like this. :o) Love yer work, bud!
VOID
I feel honored :)
3D_Explorer
nice work VOID, always top knotch.
linkinpark
Great lighting,nice atmosphere..you should do some animation!
ZcoreCA
The image is awesome. The armor is xcelent. I think a desert style camo would also go well.
Tibbe
SEVEN hours?!! hehe ok suuuure it looks great! but whatever it is, smooth lighting or smooth colours you could have done it in photoshop after a 30min renderer!
VOID
Sure. It was the volumetric light that was broken through the glass. I should have left the glass distorsion out. Together with radiosity rendering, this resulted in the extreme render time. Well, you never learn without making mistakes. ;P
SluggyFreelance
Yeah! Reminds me of counterstrike!
Molokokatze
Gnaaa.... I wanna play paintball again. :(