Stone and brick samples by robk
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Description
Here are some brick and stone samples done with the Essence textures. The (semi)Random ashlar stone pattern in the top area are 96 textures on one object to greate the stone.
On the lower part the shingles texture was used to produce all the brick pattern except for the arced area over the windows. It was also used in the sidewalk texture. This will help you to see why I like the shingles texture so much.
Comments (4)
bobbystahr
and the arch was done how?....very nice work,they are the best i've ever seen but RJJ's are as good in lw once ya get used to em i'm sure...that way in imgine for me.
Nuno
96 textures?!? Wow, if I tried that, I'd be waiting for the render for a few months... :) Again, great work, puts Essence to good use.
pg
wow, 96. That is about 10 times as many as I ever got to. Exciting to hear that it is at all possible. Very crisp and nice pictures you got here. If I where in your clothes I should probably render the textures as small bitmaps and then use them in lightwave as tiles and maybe add some procedural on top of that to get some added noisyness/randomness. Not the ideal solution, but you could use your laboured bricks in some fashion that way. I remembered the Worley application FORGE which did that with all imagine textures/procedurals. But maybe that was just for the amiga? Anyway, nice to see this kind of archi-renders done on imagine. Great! (if you look around in the lightwave architect department here at renderosity you will find a lot of good ones, but as the amount of not so good are huge, you will maybe have to browse for a while). It is a mystery to me that worley dont port his essence textures to lw as he has done other textures for it. Strange.
tien_avielle
Thanks for the demo - I never did get the hang of textures, sadly. For the good news, I won't miss them when I switch from Imagine to some other program that lacks them. (I'll still keep my old Imagine version though. Twelve years or so of Imagine formatted objects...)