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SubSurfaceScattering_Grapes

3D Studio Max Realism posted on Jul 21, 2003
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Description


as my first try of sss, i tought to not break the tradition and...i made grapes. I still need some practice with this but what do you think?

Comments (5)


Bendersquint

7:36PM | Mon, 21 July 2003

Nice job, just a few things I notice about it. The grapes are too specular with too much reflections, should be a softer reflections. And the waterdrops should be more see through they sholdn't be black, they look more like aphids then water drops(except the one on highest grape it should be showing the transparency and only be maybe a shade darker then the grape as they are clear, there is hardly any light getting through it. You may wish to add a small seed to the center of each grape to enhance the realism. Don't take these comments the wrong way, this is good just almost there. PM me for more help. Appears you used fR am I wrong?

)

thomaskrahn

4:19PM | Tue, 22 July 2003

I like this picture a lot! I love the colours, the strong reflection and the soft green colours! :)

GITS

3:48PM | Wed, 23 July 2003

if im not mistaking...isnt that a render of a example file? that looks awfully alike the one thats included with Final Render. Well otherwise i agree with Bender, work a little more on it and plz...tell us if THAT IS a example file.

cristi_bumbu

5:28PM | Wed, 23 July 2003

no it is not, i use brazil (as always). i never work with finalrender more than a hour:) this was more like a test: i will improve my scene.

)

cermit

8:01AM | Mon, 28 July 2003

surely the reflections are too big....


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