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HDRI experimenting

Bryce Realism posted on Jul 21, 2003
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Description


Ball with all the different details (indented ring around the equator, different metallic parts) modelled in Wings3D by myself. The HDR image was downloaded from the wonderful HDRShop people (site is http://www.debevec.org/Probes ) Enjoy, and comments are very welcome and appreciated.

Comments (7)


azaghot

12:56AM | Tue, 22 July 2003

wow , but how did you used the hdri map as environment?

)

Doublecrash

6:37AM | Tue, 22 July 2003

Cool experiment, and very nice result.

gallimel

6:58AM | Tue, 22 July 2003

These reflectional ball is spectacular :)

)

foleypro

7:03AM | Tue, 22 July 2003

Excellent job on the Modeling and the testing.As to mapping as an enviorment I think they Applied it to a sphere or Box then rescaled the Box or Sphere bigger then added the right color of lights to achieve the end results you see here but of course I am usually wrong and this would of been the way I would have done it...Then again just mapping it as spherical in the TE and bumpping up the Reflections might do it to as for the Background just apply to a Square/2d plane...

mloates

4:55PM | Tue, 22 July 2003

Nicely done--HDRI techniques are wonderful to experiment with, aren't they? Cool modelling, too!

)

danamo

3:06AM | Fri, 08 August 2003

Excellent job, and a very realistic render!

)

agnesdodart

1:35PM | Sun, 08 February 2004

Well done!


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