Tue, Nov 19, 3:29 PM CST

Paladin WIP

Cinema 4D Fantasy posted on Aug 02, 2003
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Description


I only ever seem to post WIP. I think it's probably because each time I do something, I learn how I would do it better, and move on to a project where I haven't yet made those mistakes. All of the content here is original, which explains the current lack of detail on the sword head, the slight bit of 'shine-through' by the mouth and glaring lack of ears etc. The only thing I would be tempted to bring in pre-built would be a horse, but I lack poser, and I havent found any particularly good ones on the internet. Worst comes to worst I'll build myself a horse too - I've found that even looking at most of the things available that it's possible to do it yourself for a much better polycount and to a level of detail that better suits your scene. For the rest of the scene, picture perhaps a warhorse with the paladin's cloak draped over it's hindquaters, and a massive castle gate taking up most of the background. That's what's currently going through my mind anyway. Comments appreciated. (upped the resolution a bit)

Comments (2)


Nexus-uk

12:22PM | Sat, 02 August 2003

technical details: 3 point lighting /w soft shadows (no point in radiosity at the moment), almost entirely hypernurbs. Bhodinut DANEL for the armour, 840 handdrawn polys (I dont subdivide cubes) not counting mirror objects and subdivision.

)

Curious

8:10PM | Tue, 12 August 2003

hey i didnt notice u started posting again, ,this is coming out great, looks like it will turn out to be a cool character XD


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