Mon, Dec 23, 5:45 AM CST

don't go faster than your guardian angel

Cinema 4D Science Fiction posted on Aug 11, 2003
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Description


about same as last time (2 SLA layers, 3 HDRI layers), now with 3 extra scene lights

Comments (12)


jonlsd25

12:12PM | Mon, 11 August 2003

I Love this!Excellant title,I'll look foward to seeing more of this work,in the future!Good job!

)

m3d

3:31PM | Mon, 11 August 2003

excellent job, cool render!

jkinnikin

4:25PM | Mon, 11 August 2003

Very Nice.... this is exceptional....

plasmaworX

5:15PM | Mon, 11 August 2003

ahh, good to see the render time was worth it (5h50mn), what a relief! too bad the FUKD angel is a little overexposed

Terminal_Velocity

5:43PM | Mon, 11 August 2003

this has really come a long way. excellent job

)

Nod

6:02PM | Mon, 11 August 2003

Very nicely done. Looking forward to seeing what happens when it arrives. :)

rollinger

6:59AM | Tue, 12 August 2003

Hey ich wusste das wird immer besser! Geflt mir mit der neuen Textur! Bestnote!

plasmaworX

7:38AM | Tue, 12 August 2003

ah, der rollinger ist natlich auch bei .com unterwegs (ganz-vertraut-tu...) ;) danke!

Nexus-uk

4:48PM | Tue, 12 August 2003

you dont need the HDRI, especially not for a 5.5 hour render time when you could use an enviroment map much more efficiently and get a render time under a minute I imagine. My advice would be to start making use of edge weighting and polygon edge breaks (since you mention HDRI I have to assume you're using 8.1) Given the prominence of the engines, you could perhaps do with a very weak lense flare light at the base of the engine. I'm trying to work out if you've used a Symmetry, but it doesn't look like it. Try putting a Hypernurbs > Symmetry > polygon cage. Seems I'm critical as ever. :) hope this helps.

IceRain

5:06PM | Tue, 12 August 2003

na das sind wirklich alle auch mal hier unterwegs. soso du magst also keine spinnen. ich eigentlich auch nicht. das bild geflt mir super!

plasmaworX

5:19PM | Tue, 12 August 2003

--> nexus: don't get me wrong, i'm not proud of a render time like this, but since i'm quite a beginner concerning lighting & rendering, i do seem to have lotta good things to learn...! it's not symmetry anymore; Additionally increasing the render time is the render tag which is on the ship, else those 'weldings' (which are pure shader) would look terrifying... i don't know if i need HDRI, i was just messing and testing araund...

plasmaworX

5:25PM | Tue, 12 August 2003

--> nexus: the hull texture is a simC4D shader, which cannot be baked, but is EXTREMELY handy since it's symmetrical automatically


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