Rocky Canyon by Patrick_210
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Description
This image was rendered in C3 with terrains generated in World Machine. I used HDRI/GI with one distant light and a gradient backdrop with one Carrara cloud.
Comments (2)
glought
CS3 trees are a much welcome feature. I like this look. This may help or there may be another way to do this but check the branch and leaf reflection in the water on the lower left of the image. It looks a bit too big for the grand distance that is being viewed. Maybe pull a scaled down tree up high and off camera to make it reflect a smaller image on the water and move the close up tree to the left a touch to move it out of the water. Your images are getting better every time I view them. Keep at it!
Patrick_210
Thanks for the comment, when I built this I perceived the sides in the foreground to be only 3 or 4 feet out of the water. I guess it's a tribute to HDRI and World Machine that the terrains appear larger scale than that. Also the new terrain shader function in Carrara bring in more detail.