Sun, Oct 20, 8:19 PM CDT

Splitting Some Light

3D Studio Max Realism posted on Aug 23, 2003
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Description


Modelled in 3Dsmax5, textures made in photoshop, rendered with BRAZIL r/s. My try at caustics, think it turned out nice. Not to flashy or exaggerated. Tried to get the focus on the edge of the glas ,and use of some DOF does just that. If u recognize the ground-plate texture it

Comments (4)


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haegerst

3:43PM | Mon, 25 August 2003

Its great... I wish I could use 3D Studio max, modelling in Vue is so hard if not impossible...

CID228

1:47PM | Tue, 26 August 2003

hehe ..took a couple of years for me to get out of the "cromeball-on-table" stadium, all new Max modellers go trough. But when u get the hang of it, all the time spent on it is worth it. Havent tried Vue yet, never even seen the interface. The max interface can take a while to get around, but when u do ...well as I said, its worth a try atleast!!! Ursta den diga engelskan!(= excuse me for the poor english!)

joger

9:02AM | Fri, 07 November 2003

good work

MplsOiBoi

3:35PM | Sat, 20 December 2003

Not bad, however the glass look as though it's floating. Some shadow might help "ground" it.


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