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Glass, Water and Ice Version 2

Strata 3D Realism posted on Sep 02, 2003
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Description


Modelling/render: Strata 3D Pro 3.9 Post work: Ulead PhotoImpact 8 This is a raytraced image using 1 spotlight, no photon casting, 36x36 oversampling, shadow optimization (new V3.83 feature to speed up rendering in Strata) enabled. 2 hours. **Revised 9-05-03 to fix the water, and add a couple more cubes.

Comments (7)


aceface041973

8:02AM | Tue, 02 September 2003

Excellent render, glass is superb :))

)

m3d

11:48AM | Tue, 02 September 2003

very cool thats realism...lol excellent render 10+

worx3d

4:38PM | Tue, 02 September 2003

Great image, but the spilled water doesn't look right. Everything else is very good.

)

FitArtistSF

12:22AM | Thu, 04 September 2003

The edges of the water needs to be curved or rounded a little not straight flat like the edges of a table...and also needs to conform to the grout between the tiles, which would be slightly recessed. Remember, water takes on the form that is holding or restricting it. Otherwise your refraction and reflections in/of the glass and water is/are perfect. Well Done!!!

)

3D_Explorer

5:43PM | Fri, 05 September 2003

Very nice.

Joseph

1:29AM | Fri, 19 September 2003

amazing pic, how did you make the glass with water, it looks great (i would appreciate a tutorial)

)

Perry6

10:51AM | Sun, 21 September 2003

Excellent job! I love the contrast of the red cap surrounded by all the grays.


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