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Stargate Detailed

Maya Science Fiction posted on Sep 07, 2003
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Description


I have been working on this model for about a week. It is modeled and textured in Maya The total Face count is like 320,000. It is a highly detailed model. I first modeled it in using cvcurve tool and revolving it. I then converted to subd and then to poly. I then deleted all the faces except the ones I needed for each section. Once I finished modeling each faced section I duplicated with degree changes. the fun part about this model was calculating the angles for the duplications based on the number of faces. Now I know what my math teacher meant when she said I would use this stuff some day. This is just a render to show the detail of this model. I am not familiar with Maya texturing as I just bought the program in June. I still have to add a bump map for the line indentions that are thoughout the whole surface. Stay tuned for a scene that it will be included in also. Modeled on a PIII dual 1Ghz 2 GB PC133 RAM GeForce 4TI 4600 128 MB DDR Programs used: Modeled in and textured Maya 5 Unlimited

Comments (11)


flyhippie

5:53PM | Sun, 07 September 2003

Hey Greg, your modeling techniques are bordering on the hollywood professional level and teetering on the brink of insainity. This is an excellent model and I cant wait for you to use it in a scene..
Muhahahaha - heheh MUHAHAHAHAHAAA

)

pakled

8:01PM | Sun, 07 September 2003

wow, got the font and everything..;) I've done one, not nearly this good..the pictures from the show, if you look closely, are iron-like in outdoor shots, but almost aluminum when you see the sets..go figure..;) This is great, the dtd should be a piece of cake compared to this (just an extruded sphere section..easy to do in Wings and import). The center effect (only 1 chevron encoded, but who cares..;) can be done with a spotlight behind a relatively flat terrain (I used a lattice, and smoothed it bunches) and textured with a opaque glass mat, but the render time goes up into the 'hours' part of the clock..;) Ya got the chops, this looks great..keep 'em coming.

)

DaveK

8:17PM | Sun, 07 September 2003

Very Nice. I'm looking forward to seeing it in a scene.

n8chi

9:29PM | Sun, 07 September 2003

I agree with all of the above and can't wait to see what you have in store.

)

Karlfucious

10:49PM | Sun, 07 September 2003

Looks Great. Is the fluid in the gate a texture or a Fluid? Anyways it looks Excellent.

McGergs

12:44PM | Mon, 08 September 2003

If you are refering to the one that Wade Valentine made in 3Ds max then you are wrong. Wades model is pretty detailed but not as detailed at mine. While doing my research for good Stargate pics on the net I ran accross his model. I did not in any way use his model and created my own based on the picture close ups in the series credits. Thanks for the accusation though, it means I did a good job making this model myself. Wade's model is good but was off on a couple details though ;) This one I did myself and I modeled it exactly to the tee front and back. Here is a link to the building process for the accusational peole and for ones who might be interested in how I made it. http://delicdesign.com/maya/stargate/

3DuKe

12:49PM | Mon, 08 September 2003

Great work.First of all ,sorry for my english.I am from Ukraine,and i hope that you'll understand what i mean.I have few quaestions for you : 1.When you modeled this Stargate,you used smooth or subdivide ? 2.Can you show this model wired ?

McGergs

3:12PM | Mon, 08 September 2003

I just posted a quick wireframe pic in the tutorial section of the link posted above. Feel free to check it out. It will take me a good 24 hours to get my tutorial section set up so keep checking.

Deadless

7:49AM | Thu, 11 September 2003

this is a great model but I think you need to work on the texturing it just looks a bit to shiny and clean maybe dirty it up a bit? plus the liquid effect looks a little to clay like and out of place a bit. but overall it looks good, well done.

bamalam

7:33PM | Sat, 13 September 2003

acusation???? wow...chill out kid..:) you think you did a good job..well good for you :)

McGergs

12:14AM | Sun, 14 September 2003

Maybe if you saw the post of who I was responding too you would understand why I posted that commen. The individual has sense deleted thier post. Also I am not a kid. Thanks for the pointers Deadless I will try to work on what you said.


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