Sat, Nov 16, 1:08 PM CST

First Character Development

Cinema 4D Character Formulas posted on Sep 10, 2003
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Description


Having gotten the Cinema 4D Character o1 DVD a while back, my first character has improved greatly! I still don't have the bones working yet (working on another project) but I did get some MOCCA facial expressions to work using the morph mixer. This I learned how to do using the DVD. I used point and create poly method to model this guy (now my favorite way to model). Animation will be my next step once the bones are in and working.

Comments (13)


QuasiMode

12:12PM | Wed, 10 September 2003

Mmmm... Dohnut....(H.Simpson:)). Cool character.

raymondsalter

1:18PM | Wed, 10 September 2003

Hi nice looking character i like it.

)

jaydiva

1:34PM | Wed, 10 September 2003

Damn he's really good!!! i love the little guys expressions, excellent work :)) wish i could do that -sigh-

LCGuy

6:15AM | Thu, 11 September 2003

Excellent work..

)

Perry6

6:19AM | Thu, 11 September 2003

Cute little character! Great range of expressions. Excellent job on the mouth! Can't wait to hear him talk :)

)

Doublecrash

10:58AM | Thu, 11 September 2003

Cool character! The expressions are really great.

)

miketche

2:44PM | Thu, 11 September 2003

Very good work. Already better than I could do.

Andini

9:20PM | Thu, 11 September 2003

Excellent work! I love this style of modelling!

)

karanta

4:52AM | Sun, 15 February 2004

Wonderful character :-)

)

Beanzvision

9:24AM | Sat, 28 February 2004

Excellent character, you did a great job on him/her! :P

temple_girl

6:08AM | Fri, 30 July 2004

Very Beautiful, Did you use global lighting?

simonfollow

5:43AM | Sat, 20 January 2024

You can think about choosing a development companion. I advise you on which regions to target to find studios with an acceptable price-quality ratio - it's Central and Eastern Europe. Here you will find a large number of good studios, for example https://www.arrible.com/ with about the same average cost of a video game. I hope my advice will be useful.

Eslieto

8:02AM | Thu, 16 May 2024

The character has a friendly and approachable design, which is great for a game aimed at a younger audience or a casual game. The model appears to be well-crafted with smooth and clean geometry. This is essential for maintaining good performance in a game engine.

BUT While the simplicity can be a strength, it can also be a downside if the target audience expects more detailed characters. Adding subtle details or varying textures could enhance the model's depth and visual interest of game art design

The texture could use more depth and variety. Currently, it’s very uniform, which can make it look flat and less dynamic. The joints, especially at the shoulders and hips, could benefit from more detailed topology to ensure smooth deformations during animation.

Given the importance of expressions, the facial rigging must be highly flexible. From the images, it's hard to gauge the rig's quality, but it's a critical consideration. The character, while charming, does not stand out much in terms of originality. Adding unique features or distinctive elements could make it more memorable.


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