Digital Artist, Fine Arts background, new career now includes Web Designer. Spends 90% of my day on a computer. Must be reminded to go outside once in a while.BIOMy name is Lynne Ann Mitchell. I am a graduate of Memphis College of Art and a native of Florida. Having been traditionally trained as an artist, I have explored many mediums through the years. When I came across Renderosity on the web three years agoI feel in love. I HAD to learn 3D! All of my artistic yearnings went into the computer. It was the perfect medium for me. Not only have I been working with Poser and Cinema4D, now Ive made a career switch to web designer and now use Flash and Dreamweaver. You can view my first web site at: http://www.gb-solutions.com (now in it's second version), www.spotteddogartstudio.com and another site www.ontos.org.
I now have my own (with my husband) web gallery site: www.rabbitholeproductions.com
Models + textures are what I'm currently working on. Poser Clothes! Watch out for all sorts of new things very soon...
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Comments (13)
QuasiMode
Mmmm... Dohnut....(H.Simpson:)). Cool character.
raymondsalter
Hi nice looking character i like it.
jaydiva
Damn he's really good!!! i love the little guys expressions, excellent work :)) wish i could do that -sigh-
LCGuy
Excellent work..
Perry6
Cute little character! Great range of expressions. Excellent job on the mouth! Can't wait to hear him talk :)
Doublecrash
Cool character! The expressions are really great.
miketche
Very good work. Already better than I could do.
Andini
Excellent work! I love this style of modelling!
karanta
Wonderful character :-)
Beanzvision
Excellent character, you did a great job on him/her! :P
temple_girl
Very Beautiful, Did you use global lighting?
simonfollow
You can think about choosing a development companion. I advise you on which regions to target to find studios with an acceptable price-quality ratio - it's Central and Eastern Europe. Here you will find a large number of good studios, for example https://www.arrible.com/ with about the same average cost of a video game. I hope my advice will be useful.
Eslieto
The character has a friendly and approachable design, which is great for a game aimed at a younger audience or a casual game. The model appears to be well-crafted with smooth and clean geometry. This is essential for maintaining good performance in a game engine.
BUT While the simplicity can be a strength, it can also be a downside if the target audience expects more detailed characters. Adding subtle details or varying textures could enhance the model's depth and visual interest of game art design
The texture could use more depth and variety. Currently, it’s very uniform, which can make it look flat and less dynamic. The joints, especially at the shoulders and hips, could benefit from more detailed topology to ensure smooth deformations during animation.
Given the importance of expressions, the facial rigging must be highly flexible. From the images, it's hard to gauge the rig's quality, but it's a critical consideration. The character, while charming, does not stand out much in terms of originality. Adding unique features or distinctive elements could make it more memorable.