Raytrace Adventure by Arre
Open full image in new tab Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.
Description
Created in Maya and MojoWorld.
I know that MojoWorld is mostly for fractal-landscapes but this test was done to see if you could use it as a regular 3D software as well and I was also curious to see what the MW raytracer can do. I see myself as a MojoPioneer :) and I'm trying to expand the use of this wonderful software.
I modeled these wineglasses in Maya over 4 years ago - using NURBS - and they are now rebuilt surfaces/polygons at 20,000 triangles each (low quality, compared to the original version). The wine inside the glasses are separate objects. They were all exported from Maya as Wavefront objects (.OBJ). The scene is lit for realistic lighting with one key-light, one fill-light, two kickers etc. I was trying to fake radiosity/global illumination, but I wasn't really going for photo realism here because that is very hard. It would be cool if these pointlights could emit photons so caustics would appear under and behind the glasses - but that will be in later versions of MojoWorld I guess. I was trying to get this image to look kind of like the original Maya-renders from spring 1999. It took my quite a while to get this result.
I skipped the shadows on purpose because it didn't look that good, even in high resolutions. At some point the refactions/reflections worked and some shadows where casted behind the glasses and some other point - when shadows were enabled - all it did was to make the glasses totally black, even when they weren't receiving shadows. Weird.
I was trying to get the floor/surround stage to reflect the glasses just like the ocean but that didn't work. So I got around the problem and created a flat ocean underneath the glasses just so that I could use "True Reflections". That solved the problem but I had to dolly the camera way off to be able to see the reflected red colour in the stage, so I removed that and this is the final result. I like how the reflections turned out, they almost look painted or cel shaded - like an ad for something. It's a combination of a lot of lights, a bright surrounding and maximum antialias I guess. The mjw-file is about 4 mb large. I hope that you like my test.
Please see this URL for the original Maya-renders:
http://www.3dcommune.com/3d/galview.mv?Maya+mjZC11nMk+1043280502+&v_index=1&nd=
Thanks for viewing/commenting.
~Arvid
Comments (2)
NecromancerX
you truely are the next Mojo Pioneer ; )
AnneCHPostma
Interesting experiment !