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Inversion

Carrara/RDS (none) posted on Oct 08, 2003
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Description


Created with with C2.1 and some PS6 for the labels. I used the spline modeler for the heat sink/body and vertex for most everything else.

Comments (1)


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Hoofdcommissaris

7:16AM | Sat, 11 October 2003

You might want to think about upgrading to C3. Adding a bevel to the front of the spline-modelled ribs is a breeze and takes away the computer generated sharpness. Nowadays, with GI and indirect light and all, I tend to make real holes (like where the on/off button sinks in the machine) that add a lot of logic to the look of the picture. But then again, not everybody wants realism for everything... But keep on rendering Kryoclasm! It is a good start!


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