BobbyStahr aka Robert Purves was seduced into computers late in life(age 45) by a free Amiga 1000 that I needed to transcribe music with. When that was done one thing led to another and 18 months later due to a need for speed and Imagine porting over I jumped to a pc. Never looked back happy to say. I play no games, have no business software, just art and music. BIO I use Imagine a lot, Photoshop quite a bit, Vue6I PLE a bit also, and have played a bit with the free ver. of Cinema4D, and am recently enamored of the new TG 3 Free. I also write copious amounts of music in an awesome and inexpensive music writing software called MelodyAssistant, available at http://www.myriad-online.com The hyphen is part of the URL. Highly reccomended to anyone,musician or not. I got into art from sports at an early age when I discovered I was more into cooperation than competition...my mission statement is" Never go straight.....Go Forward...."
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Comments (3)
kmanktelow
Very Nice Bobby- my only critism is that the 'snow' is too bumpy- and I doubt it would 'stick' to the cone. I think the problem is one of scale- the objects don't 'look' large enough to have snow unevenly across there surfaces. If the scene was set in a field, it would work better (although, how often do you see a giant torus, sphere, cone, and what appears to be a magnetic stirrer bar, in a field!) ;-) I like the scattering of snow on the ground, that is effective. A good example of how to do Snow (personally, I prefer Milan Polles' Snow.itx, for the Amiga- see my pic Inner Space, where I used it for the calcite flows.)
bobbystahr
thanx for the comments kev,but all textures are richards,i was just tryin to integrate an image map into the mix,his latest post on the IML solved tha fer me.gonna play with it on one of my objects fer a while and post an ORIGINAL pic
Nuno
By the way, what technique did you use to achieve the scattering of the snow? That looks really cool!