Sat, Nov 23, 10:27 AM CST

Translucent Glass with SSS

3D Studio Max Abstract posted on Nov 21, 2003
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Description


My first post here. I made this using Max6 and Mental Ray. It uses the Parti-volume shader and caustic photons to create the SSS effect.

Comments (11)


binu

1:16PM | Fri, 21 November 2003

it really good.i love the colour

nTa

3:00PM | Fri, 21 November 2003

OH MAN, just the colouring and shading is brilliant

)

Artzy

3:15PM | Fri, 21 November 2003

Wonderful!

)

gasman

10:36PM | Fri, 21 November 2003

I also really love the color. Also an interesting shape.

Illomen

10:48PM | Fri, 21 November 2003

Delicious -- if art was edible, there wouldn't even be any crumbs left.

)

zandar

2:59AM | Sat, 22 November 2003

Great render, pure and simple. The sub-surface scatter is highly realistic. How long did it take to render? Also, was it the material itself that had those "particles" throughout the glass or did you add those yourself for some extra detail using a noise mat of some sort?

PixelperfectG

11:55PM | Sat, 22 November 2003

Thank you for the responses and kind words. I've made some adjustments and have the render times down to 21 minutes on a dual MP1600 system. The particles inside the glass are created from the caustics somehow. There's no noise maps or anything special. If I increase the caustic photons, they go away. I opted to leave them in.

ISSE

2:56AM | Sun, 23 November 2003

Woov this one looks excellent

Tibbe

4:53AM | Sun, 23 November 2003

cooooool, i gotta try that out noooow :D

)

lgmac

12:31AM | Mon, 26 January 2004

This really cool!

shockwaveflash

11:36PM | Sun, 22 February 2004

That's the tough thing about CG Caustics, the scattering if done right adds a nice dusty imperfection to the whole thing. anything above about 500K photons and you lose that dustiness. This is fabulous.. makes my max 4.2 and Final Render look like kiddy toys. =) we need to see more of these!


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