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Wrong Way

3D Studio Max (none) posted on May 19, 2001
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Description


Done with 3DSUDIO MAX. It

Comments (12)


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Abraham

2:05PM | Sat, 19 May 2001

Yep, I like a lot :) J-L

Narkro

2:11PM | Sat, 19 May 2001

i do too...

Lorraine

2:16PM | Sat, 19 May 2001

excellent....very realistic

DevNull

2:49PM | Sat, 19 May 2001

very nice! I would get rid of the lens flares and put volumetric lights instead. Lens flares are so overused that they are kind of cheesy in most settings. Also, the "feel" on some of your textures do not match one another. That back wall is too iluminated, and could use some trash cans and graffitti.

trevor3000

2:56PM | Sat, 19 May 2001

I agree with all the above, very nicely done!

--Divide-By-Zero--

10:20PM | Sat, 19 May 2001

Very nice work! I agree with Null, and would like to add something. The atmosphere of the building looks as if it's in a night environment, but the sky background just seems too bright, perhaps a cloudy starfield will fit the picture better. If you give these ideas a try, please be sure to upload the latest version! Great Work! =DBZ=

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Giana

9:24AM | Sun, 20 May 2001

it looks so very close to a few alleyways near a beach i go to, and the walls and sidewalks do have a bit of grafitti here and there, but the area is very well-maintained and kept as clean as possible, like in your image here. the lighting of the sky makes me think of the way a sky looks right at dusk before it goes to deeper violets and blues. i think if this is one of your firsts, you're going to be a force to be reckoned with. it's very well done, imo.

trogboy

10:53AM | Sun, 20 May 2001

This is pretty cool. But there are 2 main things that stand out. 1 the lens flare on the street light in the middle is way off center. it looks as if its coming from the window. but i dont think that was your intentions so you will have to align it better. but like someone suggested . Use volume light and add shadow. the 2nd thing is the pattern of the wall texture are exactly the same. it just looks repeated. that doesnt look natural. find out matching textures or try and change it yourself. you could add graffiti but i think thats overused. not every building is "tagged". and try using sunlight. rotate it to give off just the perfect light direction to match the lighting of the sky. and yes.. You must add atmosphere to your scene. it does wonders for lighting since there is dust and pollens in the real world.

Heart'Song

11:31AM | Sun, 20 May 2001

Well, I'm sure you'll appreciate the helpful comments above, but all I can say is that I think it's fabulous! This is one of your firsts, and already you're amazing

JA3D

6:06PM | Sun, 20 May 2001

Very good work Guillermo, the image its very realistic and you put very good textures, only a mistake, the background sky is too plane.

Ne_Mesis

4:40AM | Sat, 11 August 2001

hmmm is the light comming from the flears couse i cans se any light from the nearest streetlamp its dark and empty

Tephladon

5:05AM | Tue, 12 February 2002

This is very good use of texturing to reach the 3D effect. I must agree about the lightwave alignment however. I am a hardcase. Many times I waste proccessors bandwidth modelling everything. I need to focus on using textures more.


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