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Ulls hearth

Lightwave Abstract posted on Nov 24, 2003
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Description


Prelim work. Want to know if my lcd is calibrated with a multi-display range, please let me know. Inside of a simple box no "real modeling". Procedural bumpmaps 2-layers, 11 color channel procedural layers 2 gradients, 1 null w/ Hypervoxel volume for subtle "smoky" effect. Ok rip it apart!

Comments (4)


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RaysOfLight

6:26AM | Mon, 24 November 2003

i won't dare rip apart something i can't possibly make heheh. the fact that you've achieved such an awesome look while using so little in terms or what you see on your scene, is pretty amazing. all i can tell about what you did is that you used the vein procedural as one of your bump maps heheh nice moody work :)

SiochTroum

10:00PM | Mon, 24 November 2003

Thank you! ! !

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Moebius87

6:04AM | Sun, 30 November 2003

Very cool texture work! We should open up some kind of discussion on working with layers in the surface editor, would be great if you could share some of your tips there. :o)

SiochTroum

11:39PM | Sun, 30 November 2003

I will do that. Thanks for comment.


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