My name is Matthew Yetter.
I'm an optician turned Vietnamese linguist turned cell phone salesman turned casino worker turned website developer and 3D animator. And then I have a few really wild plans for beyond that... As for art, it's a funny thing but I can't paint or draw in two dimensions worth a damn. I live in Las Vegas, Nevada.
In a completely unexpected twist, I now work for Pixologic, the makers of ZBrush.
Hover over top left image to zoom.
Click anywhere to exit.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Comments (4)
juandel
is this... is this a zbrush modelled hand? :o wow! have you tried to import a "zbrush made" .psd texture (of a room for instance) in the materials modifiers &/or render scene palette? i believe this could do the reflections you are looking for even if its not done in the same document... however: to capture Eschers magic glance is a great idea! thank you for sharing that one! :)
Heart'Song
Cool idea!
aurick
:-) Thanks. The hand wasn't modeled in ZBrush. I use Poser 4 to create people (or parts of them) and then import the OBJ as a tool. As Pixolator has pointed out to me, I still need to work a bit on getting the smoothing right. I knew that I could have used a picture of a room for the reflection, but I felt that since this was a tribute to Escher it would be more appropriate to use his self-portrait instead. (The fact that it came out a little spooky was a welcome touch. LOL)
Ophan
You have tallent? I'm impressed.