Wed, Oct 2, 4:57 AM CDT

Skylight: Ambient by Slope

Mojoworld Realism posted on Nov 26, 2003
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Description


This is an experiment I've been meaning to try for years now. It should be a useful addition to our bag of tricks. Observation: in the outdoors, ambient light comes mostly from the sky. Observation: near noon on a clear day, the sky is bright white near the horizon, fading to deep blue as you look up towards the zenith. Conclusion: vertical surfaces should have a brighter, whiter ambient illumination, while horizontal surfaces should have a darker, bluer ambient illumination. Conjecture: this should help resolve terrain features not directly lit (that is, those in shadow that recieve only ambient light). Experiment: drive ambient by a gradient, indexed by slope. Result: this MojoWorld. Conclusion: "it works even better than I'd expected." Mo's reaction: Woo-hoo! WoOt! Someone feed me lunch now! >;^) Enjoy. -Mo PS- You can pick up this MojoWorld file at: http://www.kenmusgrave.com/MojoWorld/MojoWorlds/AmbientBySlope01.mjw

Comments (4)


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bclaytonphoto

10:23AM | Thu, 27 November 2003

Cool stuff Doc...Thanks for sharing this with us!!!

NecromancerX

12:33AM | Mon, 01 December 2003

hey, long time no see! :) thanks for the comment on "The Sky is the Limit" and this testing on lightning should prove useful in future versions of Mojoworld :) with you all the way Doc :) :) :)

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Doc Mojo

8:12AM | Mon, 01 December 2003

It seems that most of y'all are undewhelmed, but I think this is a significant step forward for realism. :-) But then, realism has a way of being transparent, invisible... ;^) -Mo BTW, I've posted a working mjw file at that link now!

)

Danny_G

5:23PM | Thu, 05 November 2009

Thanks for the link, just started with Mojo. still learning, great program BTW


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