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DOF, HDRI and global illumination - all simulated

Bryce Realism posted on Dec 02, 2003
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Description


3rd and hopefully final version of this image. The toy and the ground are made with Wings3D. I've added this model to the free stuff section if you wish to download it Global illumination simulated by using a semi dome of radial lights (154 lights). HDRI simulated by insterting the whole scene into a sphere with a texture that reflects in the rims of the wheels. Depth of field (dof) added in post. Render time more than 2 hours on a 2,6 Ghz P4. Rendered in Bryce4. Hope you like it. The wooden bump map was a tricky one.

Comments (6)


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drawbridgep

4:04AM | Tue, 02 December 2003

The wood is a great texture. You made that too? Very nice. 2 hours render time is pretty quick considering how many lights you put in there. Any more than 20 lights and my machine starts to smoke. (2.4Ghz P4, 512RAM)

YL

5:33AM | Tue, 02 December 2003

beautiful models and whole image

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zopeynn

6:15AM | Tue, 02 December 2003

Excellent image.Bravo.

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Vile

10:46PM | Tue, 02 December 2003

I too really like the wood how was it done? You should rotate it on the wheels though (IMHO).

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bazze

1:25AM | Wed, 03 December 2003

Thanks for your commenst. The wooden textures I found on this page: http://www.3dcafe.com/asp/textureswoods1.asp They come out really nice if you tweak them a bit and if you create your own bump maps to them.

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corys311

5:59PM | Mon, 26 January 2004

This is great!! The models are simple but unique and the whole image is nice!


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