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Melissa

Poser (none) posted on May 25, 2001
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Description


Poser 4, no postwork. Melissa is a character I am developing, I'm experimenting with high res textures, bump maps and transparency maps. This is what I've been able to come up with so far. Trying to resist doing any Photoshop postwork. Hope you like it.

Comments (4)


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enxo69

6:30AM | Fri, 25 May 2001

nice for texture, character must be adjust in something... good job

davidtan

2:29PM | Fri, 25 May 2001

I should probably add that the V2 high res textures from Daz were a great starting point (although I'm using it on a modified Vicky 1). Had to resize textures down as my PC was choking on the orig size. My main goal with this is to see how real I could make a pure Poser 4 render look. Anyone know how I can get easily get the right eyelash/eyeliner to go across the entire eye without photoshop postwork?

nplus

2:57PM | Fri, 25 May 2001

Excellent!...look into diffusion, and specularity maps too. They will help tremendously with realism of the skin texture. I'm in the process of writing a tut on this subject, hopefully it will be finished soon. Keep up the good work.

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Giana

4:35PM | Sat, 26 May 2001

the lips are very well done, and the brows look fabulous.


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