Fri, Sep 20, 3:47 AM CDT

Renderosity

Lightwave Alternative posted on Dec 18, 2003
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Description


For several days i have a problem with EPSF Loader. Fondly i figure out and create my first logo.This scene i create for Renderosity community hope you like it :) Key chain Renderosity logo use EPSF Loader ,Key rings basic Rail Extrude, Keys modeled using image draw for backdrop. Light in Layout take allot more time i have a hard time with light and reflection. I did several render test with HRDI image ,,nothing wont work,, very hard to figure out which setting need for Chrome metal with HRDI image .That best render result what i got ,but i dont like this render anyway.

Comments (6)


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Richardphotos

9:20AM | Thu, 18 December 2003

hey, to me it looks pretty durn good. you got it down

oblivionblack

1:32PM | Thu, 18 December 2003

I agree,it isn't bad..have you tried with a spherical map instead a raytrace reflection?or raytrace+spherical map?

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oooZENOooo

3:10PM | Thu, 18 December 2003

I like this a lot! However the keys look like they could saw a finger off easily. Maybe overdone a little. Apart from that, it is a superb image you have created.

Jullia

3:47PM | Thu, 18 December 2003

Keys is fine its just shadow laydown . What i dont like it 2 keys is out of reflection and ugly shadow ,one key is complaetly deform... here link you can see this scene whitout texture. http://www.renderosity.com/messages.ez?ForumID=12385&Form.ShowMessage=1574793

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Svenart

12:41AM | Fri, 19 December 2003

Great work! I really like materials and details on this one. The key in the foreground is excellent looking. I wished, I could see a little bit of the spiral gemoetry from the ring, the keys are connectet to.

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Moebius87

1:09AM | Thu, 25 December 2003

Very well done. I know that it will really bump up your polygon count, but a very, very, very slight bevel on the keys might help with the realism of the model. You're absolutely right, the lighting for this must have been really difficult, but I think that you have done a superb job.


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