Sat, Sep 21, 6:55 AM CDT

Quiet You

Maya Realism posted on Jan 02, 2004
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Description


Still tying for realism. I used all procedural textures for this one except for the dice. Experimented a bit with global illumination. Had a bit of trouble with the pipes and the rust but if I had used maps it would have been easier.

Comments (3)


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nemirc

5:07PM | Sun, 04 January 2004

Maybe it's just me but I can see no shadows on your image. You may also want to double-check those "artifacts" on the wall.

mayakidpro

3:52AM | Mon, 05 January 2004

Your getting really good since your last post. A couple hints would be to make more polys on the gun you can see the edges. The dice shader play around with that alil more. They look like they were composited in. And add a bump to the dresser not to much thouh (;D. Yea like nermic said check for the shadows. And other then that is really really nice. Those sugestions would make it... almost perfect (8'D. Oh yea I almost for got the bump on the wall. Make it so it pushs in now out. Maybe go for a grainish look likt its part of the tiles.

yesimblunted

10:57AM | Mon, 05 January 2004

I have to agree with mayakidpro about the dice, they just stand out too much, also is the texture on your dresser supposed to be all twisted up? all in all it still looks good! nice job just some clean up.


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