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Cargo

3D Studio Max Science Fiction posted on Jan 29, 2004
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Description


Today i was at home because rain, i'm start to do something for my gear, a kind of cargo for transoprt and this render is the final idea. about 600000 polygons for each one, the maps are all max textures (fx panels yeshhhh!) and rendered with final render stage-1, no lights in scene, only global illumination. (i take some parts from other work but only for ramain in theme, NOT for.... i don't know english word for PIGRIZIA) bye bye

Comments (9)


XKILLAX

1:33PM | Thu, 29 January 2004

looks great, i'm just wondering how in the world you managed to pull off 600,000 poly's with that model?!

)

artworksco

1:42PM | Thu, 29 January 2004

The english word is laziness ?;>) yeah I used babel===> http://babelfish.altavista.com/babelfish/tr comes in handy around here ?:>)

)

Lary

3:24PM | Thu, 29 January 2004

Nice work! very slowly vehicles he he but nice concept

)

Mollock_20

4:00PM | Thu, 29 January 2004

Cool, Let the war begin :)

MgraFx

7:49PM | Thu, 29 January 2004

thanks artworksco, but i'm not LAZINESS

)

coflek-gnorg

7:39AM | Fri, 30 January 2004

Like the models and textures, but terrain is too flat, and those heavy beasts (the ARE heavy?!?) don't leave trails of the tracks. And you can pull this out with much less polys.

)

shayhurs

12:41AM | Sat, 31 January 2004

Coolness!

Shuichi

1:45PM | Wed, 23 June 2004

WOW!!! This model is amazing!!! I think you should add a BIG-ULTRA MEGA cannon like UNREAL Style

)

darkness_02

6:08PM | Wed, 21 December 2005

Nice modelling


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