ByzantineChurch_001 Re-Post by 5055357
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Description
Attempting to get a more realistic render of this 14th century church by reducing the bump map effects and adding smoothing to some surfaces (at the suggestion of Moebius87, thanks). The other major change was to replace the spotlight tied to the camera POV with a light array of 500 point lights with extremely short linear fall-off settings.
Rendered with ray recursion set to 7 and antialiasing set to enhanced low - render time was 28 hours (nearly all of it antialiasing)
Comments (2)
Moebius87
Wow... this has really come a long way since your original post! There's a few "blue dots" floating around... are these from HV's set to render the particles? Maybe you might want to try a limited region test render... try dropping your ray recursion down to 3 and see if it speeds your rendering times up a bit.
5055357
The little blue dots are actually single point polygons used as luxigons to position the light array. I forgot to set them to 100% dissolve before rendering. I've experimented with a lower recursion and have not been too happy with the results. The lower recursion drops out some of the light bounces and produces a darker image. Brightening it back up using longer point light fall-offs washes out some of the nicely subtle shadow areas. I just need to get a faster machine. :-)