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Alcove (reworked)

Lightwave (none) posted on Jun 10, 2001
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Description


Pretty basic...model based on a photograph. Uses area lights. I have tried reworking this image as suggested; using the "corona" plugin to add glow to the window and also more area lighting for wall illumination. Let me know what you think... All suggestions for improvements welcome :o)

Comments (16)


trevor3000

2:17AM | Sun, 10 June 2001

I think this is great, nicely done!

)

Dark6Rayden

3:43AM | Sun, 10 June 2001

This looks really realistic! There isen't much to improve except one thing: The picture seems to be "glued" on the wall. IMHO it shoul have a black line on the visible edge to simulate it is a bit of the wall. Everything else is perfect! From design to texture, excellent. KUDOS!

nick2k

11:02AM | Sun, 10 June 2001

Wonderful lighting. Some of the wood textures look a little noisy, that could be an area light problem. Anyway amazing work which is very well lit.

wgreenlee1

11:59AM | Sun, 10 June 2001

really cool man this pic rocks!!!!!!!!

)

Varian

1:22PM | Sun, 10 June 2001

I agree the wall hanging could use a bit more shadow to show it's hanging slightly off the wall, but even as is, this is very good work, and a nice setting!

Spannerman

1:05PM | Tue, 12 June 2001

Thanks for all your comments! I'm glad you like it....I'll see if I can add a shadow to the "Kakejiku"....there is a lot of light flying around, 9 area lights so far.... :)

trogboy

11:22PM | Wed, 13 June 2001

Let me ask you something. Im working with 3dsmax. if you use a primative (box) and lower the opacity (which makes it invisable or like glass) and you try and use a direct light through it it wont pass through like it would with real glass. My question to you guys is will lw allow you to shine light through primatives. I mean light will pass through a primative itself but if you add eviorment (volume light ot fog) the light wont shine like sunrays through a primative at all. only as long as there ints an object in the way and if the light is set with shadows. Im just trying to see if all 3d softwares act the same.

Spannerman

2:06PM | Thu, 14 June 2001

Well...in LW, a red box will cast a red "shadow" only if transparency is used....translucency allows a surface to recieve a sihouette that can be seen from the reverse side. Using translucency, a spotlight can be seen to cast its outline on the opposite side of a cube for example. Volumetric lights will shine through a transparent primitive, and the volumetric effect will inherit the surface colour of the object. These properties are also evident if fog is used. All of this relies on some transparency being used....if only using translucency, volume light effects stop dead at the object. I hope this answers your question :)

Stranger Aeons

6:34AM | Sun, 17 June 2001

There's a GLOW plugin for Photoshop from FlamePear called "Glare". It looks really good on your image.

Spannerman

11:26AM | Sun, 17 June 2001

Thanks for the tip...post work is something I need to experiment with more, the plugin you suggest looks very interesting!

Spannerman

1:45PM | Sun, 17 June 2001

Latest mods as suggested....I've added a shadow to the wall hanging and also more glow to the window, hope you like it :)

Micheleh

3:07PM | Sun, 22 July 2001

Gawd! I just spent forever typing the first post, and it dissapeared! RRRR! A few suggestions- 1. Extend the scene to include the lower intersection of the main vertical crossbeam- this will clear up the slight confusion in the geometry to the right. 2. Elimenate the interior lights and rely on reflected and refracted light from the window. The slight blue tint it gives the main crossbeam detracts from an otherwise wonderful color pallette. 3. There seem to be two light sources outside the window- try using only one, and redden the light slightly (I assume the position indicates sunset). If the second source is reflected light from a body of water, then lower its intensity to about 70% of the main source, and raise the temperature a bit. 4. Render in a program that can raytrace, possibly with photon-mapping. The strength of the image is in the light, but this render doesn't quite do it justice- it would look amazing with some really intense (filtetered) beams contrasted with solid shadows.

Carlos-Perona

12:23PM | Sat, 28 July 2001

Good lighting ...

)

stonemonkey

10:51PM | Tue, 31 July 2001

Oooooooo, nice.

picollo7

6:20PM | Wed, 20 February 2002

if thats not good lighting . . .

)

sms

8:57AM | Sat, 29 June 2002

Very well done. Superb lighting!


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