Overlook - Spring (Widescreen) by jodonnell
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Description
This landscape is the first in a planned series of four (one for each season,) all occurring in the same locale. The weather has been rainy out lately here in Savannah, GA; so I decided to make the Spring version similarly rainy and foggy. This is the widescreen version, suitable for dual monitors.
The fog is generated by three means - ordinary Lightwave distance fog, Hypervoxels enabled on the terrain in sprite mode, and a free plugin called HD_GroundFog. The trees were modelled with the free plugin Treecage. The rain is generated by sprite mode Hypervoxels. The atmosphere was generated by the free plugin OGO Taiki. The grass is done via Saslite. The textures for the trees are photographs from Newtek included with Lightwave. Everything here was done by me, but with much critique assistance from others.
The project time was about 2-3 weeks. The total render time was 10 hours, 56 minutes, 13 seconds on an AthlonXP 1600+ (1.4GHz) with 1024MB PC2100 DDR RAM.
Comments (3)
Void Of Logic
Great work! I like the D.O.F. and your attention to details on the trees. Hypervoxels are your friend, but the enemy to rendertime hahah. Impressive post :)
ISSE
You done it excellent
goblinfx
Great work!!! Compliment