Wed, Dec 4, 2:35 AM CST

Dirty Job

Lightwave Still Life posted on Feb 13, 2004
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Description


C&C welcome!

Comments (18)


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Sylvia

12:24PM | Fri, 13 February 2004

Fantastic image... very well done!

RaeSykes

1:08PM | Fri, 13 February 2004

Oh wow, great texturing and I especially love the lighting. It kinda reminds me of a game, I think it was the beginning of Silent Hill. Anyway, excellent image.

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Fillingim

1:12PM | Fri, 13 February 2004

Well that has to be the second filthiest place I have ever seen. I won't even describe the filthiest place... It give me a creepy feeling too, especially because of the camera aspect angle. WELL DONE!!!

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violet

1:27PM | Fri, 13 February 2004

Creepy place !! are those bulletholes in the wall ??? you did an excellent job ..I can almost smell it..:-)

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beyondMyth

1:41PM | Fri, 13 February 2004

excellent work indeed! anyhow, it does need some touch-ups .. the wall textures are a bit to big for the room itself - makes it look a bit out of place.. reduce the size of the wall textures! same goes for the door texture! as it is now it looks as if the walls and door are smaller in size compared to the table, chair and floor .,. but i can spot a unique and very cool style.. keep it up! :) peace //Benny.

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Svenart

2:17PM | Fri, 13 February 2004

Excellent work! Great modeling and texturing. Maybe, you can make it look better, if you add more contrast in the lighting... Also, Im not so happy about the lightrays, coming trough the bulletholes in the wall (the holes also are looking 2d). Very good!

DeCorum

2:36PM | Fri, 13 February 2004

creepy

oblivionblack

3:06PM | Fri, 13 February 2004

thanks a lot guys!:) beyondmyth: the impression you're getting is not because of textures, but 'cause the very wide lens settings, in fact, the room looks rectangular but the model is a perfect cube! :) Sven:you're right, I'll try adding contrast! you're right about the holes too, the problem is that if I make them 3d I got them too bright because of the volumetrics passing through them, instead I want only the light ray with the black hole..if you know how to do this by pricking the wall please tell!! thanks again!

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stealthman

5:32PM | Fri, 13 February 2004

Beautifully done - awesome work! What a great POV as well!

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Pancho1985

6:11PM | Fri, 13 February 2004

Great job, I love the textures on the walls. is the map the plan for the next hit? Cool picture.

oblivionblack

6:18PM | Fri, 13 February 2004

yes Pancho! :) I'll post some close ups so you can see the plan and other small details.. :P

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daeve

11:05PM | Fri, 13 February 2004

WOW!! Really awesome work!!! I'd love to see a bigger version with higher AA. Extremely well done! :-)

Kottfars

4:30AM | Sat, 14 February 2004

Nice work oblivion!

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Moebius87

12:55PM | Sat, 14 February 2004

What a dump! :o) This has got to be one of the best made dirty rooms I have seen in a while. It's left such a grungey feeling I think I need to go wash my hands after typing up this comment. Kudos!

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sittingblue

5:00PM | Sat, 14 February 2004

I love how art can translate filth into beauty and fascination. very well done. "V"

pentamiter_beastmete

7:25AM | Sun, 15 February 2004

One or two texture abnormalities aside, that floor is bloody awesome. Nice one.

gallimel

4:29PM | Sun, 15 February 2004

there's a great sense of demise...I think you create spaces filled with possibilities for real stories in. you're very talented.

magnush

2:37AM | Mon, 16 February 2004

Wow! Thats great... and dirty! I think thats the hardest part about 3D, to make things look used an dirty.


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