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R. G. B.

Lightwave Abstract posted on Feb 15, 2004
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Description


Just another test run of the cubes. I find it really easy to experiment with textures and such in em. In this i was experimenting with a way to make objects not just Glow, but to actually emit light. Ive tried several things using transparent maps, multiple small light sources to simulate light leaking from cracks and such. I really wasnt happy with the results until i came across an old idea. By placing a light inside the cubes, choosing a color of the cube surface and adjusting the Translucent map, raidosity calculated the light to jsut about what i had hoped for. But it took forever to render. So it can be done but now theres got to be a quicker way .. Allways more to learn, Dave Aka Void of logic.

Comments (4)


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Moebius87

6:09AM | Sun, 22 February 2004

This turned out incredibly well. Are you using area lights to help achieve this effect?

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Void Of Logic

6:44AM | Sun, 22 February 2004

No im using 3 single point lights at 100% intensity. They had to be fairly strong to acheve the glowing effect from the cubes. So all the light is truly being calculates from the surfaces. Surfaces that are being lit from behind. Actually its kinda like reality. The light bulb doesnt make the light, the filament does..the bulb is there just to keep our mitts out of harms way. well that and a vacume containment :P

VIDandCGI

6:16AM | Sun, 17 October 2004

I like the look of this. Glows rarely look as convincing in renders, perhaps yours is enhanced by using realworld mechanics behind the glow rather than having a faked glow that seems to eminate from nowhere.

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oooZENOooo

3:04PM | Mon, 18 October 2004

I really dig this bud, reminds me of my childhood of various electronic games.


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