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Fighter Concept

3D Studio Max (none) posted on Jun 16, 2001
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Description


I'm working on an animation and I need to make a small fighter for it. This is an idea I'm playing with but I'm not sure about it so I thought I would get some feed back from you folks. I kmow it needs some work but I'm interested in what others think. Sorry about the last post. I checked the wrong box so nobody could comment...lol

Comments (5)


Pgraphics

9:25AM | Sat, 16 June 2001

By the way this is for the evil forces so I want it to convey a sinister feel.

)

foleypro

9:32AM | Sat, 16 June 2001

Great job modeling in Max this is great,maybe get rid of the bars over the cockpit or scale them down to fit better,still way better than I can do

exocet78

1:54AM | Sun, 17 June 2001

Hi , I'm new in max HOW TO make cocpit glasses. Did u use boolean first or just cut it or maybe just playing with the texture

Pgraphics

11:27AM | Sun, 17 June 2001

Actually on this one I used 3 nurbs point curves and ulofted them. Then I converted it to a cv surface and pulled it around and collapsed it to mesh. You could just boolean but this on has a strange glass that curves around the front and nurbs was just easier for the strange shape.

phantomas

1:33PM | Sat, 23 June 2001

I'd make the wings less gull-like, and more bumblebee-, or hornet-like. That worked for the Cylons in Battlestar Galactica, and the imperial Tie Fighters in the Star Wars Trilogy. Don't know, seems that stubbier and/or shorter wings make for a nastier look.


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