Car Building 101 by the hankster
Open full image in new tab Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.
Description
I had a lot of emails recently asking about the car building method I use and several in particular about the use of splines. Not that I am real expert on the subject, but I figure that I would put together something that just outlines some basic steps for those Max users that are just getting started in car modelling.
This a model of a Mclaren F1 that I created over the course of an evening in an attempt to show the spline/polyedit method that I prefer to use.
The first step was to roughly trace out the spline curves from some blueprints. I kept the spline cage flairly simple and just framed out the major portions of the car. The next step was to apply a surface modifier with either of the following depending on how dense of mesh you like to work with :
spline->surface->1 step->meshsmooth iteration=1->editmesh
spline->surface->2 steps->editmesh
Then comes the hard part of doing all the cutting, extruding, chamfering and edge flipping/hiding. If the model looks a bit off it is because I just eyeballed alot of the features from some reference photos. Normally I would try and match the curves,openings,etc to the blueprints while polyediting but that process would take a lot longer to do.
As you can see I didn't get a chance to finish the model, but in its current state the mesh is around 60K polys with a meshsmooth iteration=2 applied. You shouldn't need to go above 2 iterations otherwise you would be better off adding cuts to the base mesh.
Hope this has been of help to some of you :)
Comments (4)
Yunas_Guardian
Wow, good stuff. I don't have 3DSMax, but the insight is useful for me. Nicely done. :)
lorddarthvik
Thank you very much. I dont do it this way, but ill try it out. It looks amazing, and seems much easier to work with. Some advice on how to remove the weld seem properly would be good also...
Innovator
Thanks Hank...hope I didnt annoy you too much with those emails asking how you build your cars :-)...anyways great mini tut still have a couple questions, if you dont mind Ill just shoot you an email? thanks man
Honda2000
You should finish this car.... it's wicked looking! one of my favorite Diecast's too. :)