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Gathering of Friends

Imagine 3D Fantasy posted on Mar 03, 2004
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Description


The oak tree knot hole was made using the slice command. Since I didn't want the inner view of the tree to look like bark, I made a copy of the trunk area and reduced it for the remapped insides. The bark is an improved version using a combination of image map and procedural texture. The people are converted images (flats). While I have 3d versions of the same, I find flats more efficient to use when not doing animations. The oak leaves are also converted and mapped from an image file. The mouse at the bottom was a hack and slash job on a cat mesh! The ground object is just a plain, with points raised randomly. My fern patches did not render well in this scene. It was rendered over a background image found on the web.

Comments (6)


thelma

7:22PM | Wed, 03 March 2004

It seems like you put loads of work into this image, but the end result was certainly worth it, it looks wonderful !

)

bobbystahr

11:32AM | Thu, 04 March 2004

oooh..nice work wit matching th BG image,..did you ever get popcorn to work?...y know where i am...lolvery fine job and if i can extracate myself from the ZMESH experiments i'm doin[patience a pic post is coming]i will respond to the challenge you posted...no time limit oin the challenge,or maybe till the end of march giving everyone interested to stop procrastinating,heh heh heh self included.This one gets a vote

tien_avielle

1:06PM | Thu, 04 March 2004

Thanks Bobby (and Thelma, who shared her secret freeware fractal program info with me!) I'm ashamed to say, I went back to cheating, deleting my mass of leaves, and just putting in my homemade oak branch, lol. I don't know what ZMESH is. Yes, please - try to draw them into the challenge, and if you or others need objects, just have them email me.

ManuelFr57

12:54PM | Sat, 06 March 2004

Belle image. J'aime bien l'escalier champignon :) Un petit halo autour des flammes serait bien aussi.

)

Batronyx

1:06AM | Sun, 07 March 2004

I'm lovin the mushroom steps. They really set this fine image apart.

tien_avielle

1:26PM | Sun, 07 March 2004

Yes, Manuel - I agree the flames need work, but I try not to do post render paint prog fixes too often (somehow I feel like it's cheating, lol). These flames work well in animations, but definitely lack in stills. Thanks for the input!


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