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model display of the swan

Cinema 4D Modeling posted on Mar 31, 2004
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Description


Just to show the interested how i modelled the swan

Comments (4)


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ronjonk

7:28AM | Wed, 31 March 2004

First i had the profilepicture of the head and modelled a half of the head, then i used the mirror tool and made it a hypernurb object, later i got the picture of the lateral body and modelled the rest of the body, the flippers i just modelled with some imagination, the only problem was fitting the texture with the head and the body because the pictures were made from different swans so i decided to have the seem as low as possible on the neck, by copying the texture of the neck in photoshop. MIP rendering of the texture blurs the texture seems a bit.

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Damsel

7:34AM | Wed, 31 March 2004

I think you did a great job on this! And it really is a help to have the steps that you followed in creating him. Thank you for sharing that. Outstanding job!!

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Curious

2:30PM | Wed, 31 March 2004

nice, u did a good job on it =)

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nomenes

3:45PM | Wed, 31 March 2004

I really like the Head and the Texturing, awesome...but...I think the Body could be a little more organic. The model has a very low Poly count...unless you want to use it for a G-engine, you should deffinitly use mory Polys for models like that...anyway...VERY GOOD JOB


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