galaxies or sumting by MrPsiquedelico
Open full image in new tab Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.
Description
Here's a julia mutation with spiralization added to it.
I had to take out two thirds of the frames to maintain as much depth as possible, so please excuse its speed!!!
It was a random flame, I added the julia preset then added the Spiralize script.
I rendered the image sequence to disk, imported the sequence as an AVI in Video-Action(dps.com), then re-saved the AVI with hue rotation applied, I then compiled them all into Gif Animator and outputted as a GIF!
Seems a lot o work huh?
The actual 720x540 avi is much denser with alot more textures in it!
If you want a very detailed flame anim or picture, you could try rendering a sequence of frames (or a single picture) and then using your gradient window (in apo)move the rotate slider over slightly and then re-render, layer the new frames over the previous ones (in photoshop or psp) in photoshop using the layering options(blending options) selecting the setting you want, the new pic will be much more detailed. effectively its the same pic with the gradient shifted.
(I do this in after effects to the avi I create out of the image sequences, some of the frames ive submitted previously have been made up of at least 10 layers.)
I hope for those of you that havent tried this, that you do, the results are amazing!!!
:)
.
..
...
....
.....
......
.....
....
...
..
.
Comments (4)
paragon5
Very nice work very creative images, beautiful colors and great designs! I really enjoyed the show!
LFNForever
Totally awesome!! :)
classyladytwo
Beautiful work lovely colors
Wolfsgirl
Wow.. look at all that color.. can you tell I like color.?? hehe Great work.. I am not sure I would have the patients for something like this though. hehe =0